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Free Full Download Cebas FinalRender R3 SP1 SE 32/64 bit for 3ds max 2011

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Cebas FinalRender R3 SP1 SE 32/64 bit for 3ds max 2011

Cebas FinalRender R3 SP1 SE 32/64 bit for 3ds max 2011
Cebas FinalRender R3 SP1 SE 32/64 bit for 3ds max 2011 | 14.53 MB

Cebas FinalRender - High-quality renderer for 3ds max. Now supports 32 and 64-bit versions of 3dsmax 9 and allows you to render directly to 64 and 32-bit machines. Among the new features in this release AQMC GI engine with a Camera Fly mode for the fixed / deformable scenes, and tumble character animation for moving / deforming objects. Rendering high-definition is now possible for Skin, Architecture, Light with Ambient Occlusion in the new kernel. Besides adding finalRender number of render elements, a host of other functions and options, including improved Zdepth and Tdepth.
Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.

finalShaders added

With the release of finalRender Stage-1 R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender Stage-1 R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.

fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.

finalRender R3 SE also ships with the following former finalShaders materials and textures:

OS: WinAll
Language: English



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