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Free Full Download Allegorithmic Substance Designer 2018.2.1.1495

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Allegorithmic Substance Designer 2018.2.1.1495

Allegorithmic Substance Designer 2018.2.1.1495
Allegorithmic Substance Designer 2018.2.1.1495
Windows x64 | Languages: English | File Size: 541.56 MB
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.Release Notes:
* I Add a message in the taskbar when the "In context editing" is enabled
* [Preferences] Rephrase the "In context editing" option label

* [Graph] Paste without link shortcut doesn't work in compositing graph
* [Graph] Invalidation is very long when in context editing is enabled
* [Graph] Crash when linking nodes
* [Graph] Crash relinking nodes
* [Graph] Crash moving frames
* [Graph] Crash when switching UVTile in graph and mesh is not udim anymore
* [Graph] Crash when using ctrl+z after pasting nodes
* [Graph] Select Parent Nodes is very slow
* akers Moving maps up/down allow user to resize the row
* akers Path for saving or loading preset is never saved
* akers Cage is used even when not selected in the baking window
* akers Skew correction is not working correctly
* akers Very slow performance when negative UV space is in the view
* akers Clicking the Cancel button does not cancel the mesh loading
* akers Can't bake using a cage if the skew map is empty and set as true
* [Content] Flood Fill is slow in 4K
* [Content] Linear to sRGB function is broken
* [Content] Tile Random Grayscale background is driven by a float4 instead of a float, prevents cooking
* [Content] Shape Splatter: Position/Vector Map Multiplier does not work properly
* [Scripting] Ctrl + o doesn't work in python editor
* [Scripting] The Python editor keeps prompting even after closing
* [Scripting] Freeze when creating multiple new scripts
* I Icons in Library are pixalated
* I Panels that are floating by default misbehave
* [Explorer] Crash importing a mesh on CentOS
* [Explorer] UDIM mesh is loaded twice
* [Cooker] No timing for nodes in context
* [Cooker] Stack overflow when cooking
* [License] Bad authentication with valid credentials
* [License] Floating license reported more than once for the same user
* [3D view] UV tile material default V value is wrong
* [3D View] Performance regression compared to 2018.1.x
* [Preferences] Crash while using a configuration file from a server
* [Library] Crash deleting a filter inside the library
* [SVG] Dependency issue when using alias
* [Levels] 32bits HDR bitmaps make the level editor blink while moving widgets position
* [PSD] Linked import PSD window is displayed twice
* ray Scene is updated when a disabled light is modified
* [MDL] Crash when deleting all nodes of an MDL template
* [Engine] Huge offset amount in FX-Map can freeze SD
* Crashpad Crashes at startup
* Python environnent variable makes Designer crash at launch
System Requirements:

- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11

- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11




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