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Medieval Blocks - Substance Designer - Tutorial - Tileable Material



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Medieval Blocks - Substance Designer - Tutorial - Tileable Material
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- Step by step in the creation of a tileable material of medieval blocks with Substance Designer
- It shows you how to achieve the random blocks so you can use as heightmap on a chosen layout of blocks.
- Explains how to achieve color, roughness, normal map and masks
- Gives you an in depth view of SD nodes and mindset using procedural methods.
- It's not limited to the medieval blocks, you can do a lot more learning from this video.
- Mask Generators are included, as well as source files.
Parts 1-8 combined into single video file. Source files included. Please support the original author if you get some use out of this really well done tutorial.
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