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Digital Tutors - Creating Run Cycles in 3ds Max



Digital Tutors - Creating Run Cycles in 3ds Max

Digital Tutors - Creating Run Cycles in 3ds Max
English | Audio: aac, 44100 Hz, stereo
FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 828 MB
Genre: Video Training

In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle.
We'll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose.

We'll also learn how to mirror animation to work faster, how to translate the run forward, as well as how to create a simplified IK/FK tool. In the end, you'll not only learn how to animate a run cycle, but, more importantly, you'll learn techniques that can be used to improve the quality of your animations.

Contents:

1. Introduction and project overview
2. A look at the rig
3. Working with reference and creating the initial pose
4. Mirroring poses
5. Posing the Down position
6. Cycling the animation
7. Correcting the movements of the legs
8. Adding weight to the upper body
9. Finishing the legs
10. Finishing the movements of the COG during the run
11. Animating the upper torso
12. Completing the neck and head
13. Tweaking the swinging actions of the upper arms
14. Adding follow-through to the forearms and wrists
15. Wrapping up the run cycle
16. Translating the run forward

More: http://www.digitaltutors.com/11/training.php?pid=1068

Digital Tutors - Creating Run Cycles in 3ds Max


Digital Tutors - Creating Run Cycles in 3ds Max

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