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Digital Tutors - Introduction to 3ds Max 2013



Digital Tutors - Introduction to 3ds Max 2013

Digital Tutors - Introduction to 3ds Max 2013
English | Audio: aac, 44100 Hz, stereo
FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 6.00 GB
Genre: Video Training

In this 3ds Max 2013 tutorial we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2013. You will be able to learn from several of the instructors here at Digital-Tutors as we go through many of the major parts of the software.

We will start out by exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a VTOL aircraft, using a number of powerful modeling tools. We will apply materials and textures and then take it through the process of rigging and animation. We will finish up by adding particle effects to the scene and rendering out a nice result.

Once you are finished with this tutorial, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.

Contents:

1. Introduction and project overview
2. 3ds Max interface overview
3. Viewport navigation in 3ds Max
4. Creating a project file directory
5. Handling 3d files in 3ds Max
6. Modifying render modes and making selections
7. Using the transform tools and sub-object modes
8. Modifying objects using modifiers
9. Grouping and parenting
10. Modeling overview
11. Adding reference images
12. Building the fuselage using splines
13. Using multiple splines to build a spline cage
14. Finishing the fuselage
15. Creating the vents using box modeling techniques
16. Smoothing the vents
17. Building the wings
18. Finishing the wings
19. Modeling the fan enclosures
20. Modeling the fan blades
21. Finishing the fan assembly
22. Creating the tail wings
23. Modeling the aircraft interior
24. Modeling the seat
25. Modeling the cockpit console
26. Modeling the aircraft controls
27. Modeling the control base
28. Using symmetry and mirror
29. Modeling the gun turret
30. Modeling the pivot mechanics for the turret
31. Modeling the aircraft canopy
32. Modeling the landing gear
33. Modeling the landing mechanisms
34. Modeling the landing gear hydraulics
35. Making the final modifications
36. Setting up the landing pad
37. Materials overview
38. Adding simple materials
39. Applying multiple materials to an object
40. Unwrapping UV's
41. Applying texture maps
42. Using specialty maps
43. Exploring mental ray materials
44. Using the slate material editor
45. Projecting textures
46. Rigging overview
47. Building a control for the aircraft
48. The Schematic View
49. Organize the scene with layers
50. Creating custom parameters
51. Wiring parameters
52. Writing your first expression
53. Automating the aircraft's turbines with expressions
54. The Reaction Manager
55. Wrapping up our work on the landing gear
56. Working with bones in 3ds Max
57. Inverse Kinematics
58. Deforming surfaces with the Skin modifier
59. Animator-friendly rigs
60. Animation overview
61. The basics of animating in 3ds Max
62. More helpful keyframing tools
63. Editing keyframes on the Track Bar
64. The Curve Editor
65. Animating objects along a path
66. Starting on the flight sequence
67. Finalizing the aircraft's animation
68. Adding a shot camera
69. Wrapping up our work on the shot camera
70. Animating the fueling line
71. Finalizing the flight sequence / previewing animations in real-time
72. Dynamics overview
73. Creating particles in 3ds Max
74. Fine-tuning particle behavior
75. Creating particle collisions
76. Basic particle shading
77. Finalizing particle shading
78. Lighting and rendering overview
79. Overview of light types
80. Exploring basic light parameters
81. Switching the 3ds Max rendering engine
82. Rendering shadow maps
83. Rendering raytraced shadows
84. Applying a photographic environment to the scene
85. Using the 3ds Max skylight
86. Using mental ray materials
87. Finalizing mental ray materials
88. Changing 3ds Max object properties
89. Rendering the final sequence

More: http://www.digitaltutors.com/11/training.php?pid=1023

Digital Tutors - Introduction to 3ds Max 2013


Digital Tutors - Introduction to 3ds Max 2013

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