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Gnomon Training -3D Character Design (Volume 1,2)

Gnomon Training -3D Character Design (Volume 1,2)

Gnomon Training -3D Character Design (Volume 1,2)
English | VP6F 1024x768 | MP3 48 Kbps | 4.05 GB + 1.76 GB

Scott Patton started his career as a make-up effects artist in the 1990s, developing his sculpting, painting and design skills under the tight production deadlines of the movie industry. Patton's work as a make-up effects artist can be seen in a diverse range of films from Sin City and Kill Bill to Amistad and The Green Mile. While working on the Academy Award winning The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Patton discovered ZBrush and quickly realized that this tool could speed up the often frustrating character design process.

Joining practical and digital sculpting in his production workflow, Patton joined Stan Winston Studios and the design team for James Cameron's Avatar. After the unfortunate death of Stan Winston in 2008, Patton helped the remaining S.W. team in creating a digital design department for their new company Legacy Effects. Since that time, Patton and Legacy have designed characters for Indiana Jones and the Kingdom of the Crystal Skull, John Carter of Mars, Pandorum, Iron Man 2, Thor, Cowboys and Aliens, Terminator Salvation and more.

3D Character Design Volume 1 : Proto-concepting for Film
In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush's tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.

Topics Covered:

Scale and Proportion
Blocking out the Forms
Refining the Body
Detailing with Alphas
Adding Props
Extracting Forms
Posing the Character


Quick ZBrush Demo
Getting Started
Scale and Proportion
Fleshing out Muscles
Blocking Head Forms
Adjusting and Initial Head Detailing
Overall Refining
Adding Props: Clothing
Adjusting the Pose
Refining the Pose
Adding Props and Extractions
Fleshing out the Body
Refining the Arms and Hands
Refining the Face
Rethinking the Head
Continuing to Refine the Face
Upper Body Details
Leg Details
Detailing the Face with Alphas
Detailing the Body with Alphas
Adding More Props and Final Details
Grouping and Decimation for Posing
Changing the Resolution for Posing
Cleaning up the Pose
Finalizing the Pose

3D Character Design Volume 2 : From Concept Model to Presentation Art
In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient methods for creating a final color rendering using ZBrush? and Photoshop?. Patton shows how he squeezes the most from ZBrush's powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.

Topics Covered:

ZBrush Painting
Photoshop Render Comps
Adding Textures
Eyes, Hair and Scars
Refining the Image
Photoshop Tips


Getting Started
Basic ZBrush Painting
Photoshop Render Comp
Adding Texture
Finalizing the Wide Shot
The Close-up Shot
Eyes and Hair
Enhancing the Scars and Textures
Finishing Touches
Finalizing the Close-up


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