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Autodesk 3ds Max Techniques Collections

Autodesk 3ds Max Techniques Collections

Autodesk 3ds Max Techniques Collections
English | QuickTime 1024 x 768 | Release Date: 2005 - 2008 | 8.32 GB

Autodesk 3ds Max Techniques Collections

Achieve Believable Lip Synchroniszation in 3ds Max

Skill Level: Intermediate
Format: e-DVD [approx. 84 minutes]
Date Published: March 2008
* Instructor notes & Support files

Learning Objectives
* Traditional Animation Approaches
* 3D Typical Approaches, visemes
* Create and enhance morph targets
* Lip-sync process, and automation of the lip-sync process
* Reference Books, Q & A Session

Advanced Animation Effects Using Simple But Effective Rigs

Skill Level: Intermediate
Format: e-DVD [approx. 67 minutes]
Date Published: December 2007
* Instructor notes and Support files

Anaglyph Stereoscopy Techniques

This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an 'easy camera setup' with rules for efficiency. Next, he demonstrates the process of a 'true camera setup'. Finally, Louis explains the method of 'anaglyph stereoscopy' for red / blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.

Use this serial: 04-2012-016

Design Visualization

Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers

Learning Objectives:

Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
Discreet Color Corrector
Render Elements.

Use this serial: 002-05142007-080

Film Visual Effects in 3ds Max

The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.

Use this serial: 002-06212007-075

Hair And Fur in Commercial Production

Skill Level: Advanced
Format: e-DVD [approx. 75 minutes]
Date Published: January 2008
* Instructor notes and Support files

Rapid Tools Development

Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav "Bobo" Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools

Use this serial: 002-04282007-070

The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation

- Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
- Animation with a heavy emphasis on camera moves
- Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
- The class uses a "movie-breakdown" and "shot-breakdown" approach to illustrate the various methods
- There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization

Use this serial: 002-02282008-080

The Quest For The Make Art Button

Skill Level: Intermediate
Format: e-DVD [approx. 91 minutes]
Date Published: February 2008
* Instructor notes & Support files

Whats New In Autodesk 3ds Max 2008

Skill Level: Intermediate
Format: e-DVD [approx. 75 minutes]
Date Published: February 2008
* Instructor notes and Support files

Building a Character for Games

Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.

Finally, admire your results in a convincing human figure that is ready for rigging.

Character Rigging Think Outside the Box

Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs

Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes

Use this serial: 003-16042006-004

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