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Sculpting a Character Bust in ZBrush 4R2

Sculpting a Character Bust in ZBrush 4R2

Sculpting a Character Bust in ZBrush 4R2
English | Resolution: 1920x1080(.mp4) | Audio: mp3 53 Kbps | 403 Mb

We’re bringing you something different this week. 3dmotive and character artist Xavier Coelho-Kostolny are excited to share with you a look at sculpting a character bust from the ground up using Zbrush! In this advanced video, we’ll be taking an inside look at the thought process behind sculpting a character bust, and cover techniques and tricks when starting an asset such as this from the beginning. We’ll cover considerations to take when planning your high poly sculpt, working with refining the smaller details and working in multiple passes, using ZSpheres and Dynamesh, as well as cover the low poly modeling process using Modo. But it doesn’t stop there! This is an advanced level video, but there’s something for everyone of all skill levels.



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