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3d-Sphere Training : Modeling a Laser Rifle in 3ds Max



3d-Sphere Training : Modeling a Laser Rifle in 3ds Max

3d-Sphere Training : Modeling a Laser Rifle in 3ds Max
English| Audio: mp3, 44100 Hz, mono, 64 kb/s
FLV| Video: h264, yuv420p, 1176x704, 15.00 fps(r)| 3.09GB
Genre: Video Tutorial

This video tutorial for 3ds Max is about modeling a Weapon - Laser Rifle from the popular gaming series Fallout using a reference and blueprint. At the beginning we will prepare our scene with the reference pictures and place it them into 3ds Max. We will start the modeling process from a box creating a rough shape of the model using poly-modeling technique. Slowly and step by step we will form the shape of the Laser Rifle like on the reference and add more and more objects to build every part of the weapon such as screws and other objects.
We will model using a technique which will allow us at the end to use either Smooth modifier or Turbosmooth for close shots. The materials and rendering is not included in this tutorial and the tutorial is only about modeling the weapon. Later we will add the texturing, material and rendering tutorial for this model.

Include:
Modeling a Laser Rifle using a reference
Each detail will be modeled
Modeling using poly-modeling technique
Using editable poly to add details
Modeling a screw
Modeling the model to be used with smooth modifier or subdivision

More: http://www.3d-sphere.com/weapons/modeling-a-laser-rifle-in-3dsmax

3d-Sphere Training : Modeling a Laser Rifle in 3ds Max


3d-Sphere Training : Modeling a Laser Rifle in 3ds Max

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