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3dmotive Tutorials - Bipedal Rigging Series in Maya (2012)



3dmotive Tutorials - Bipedal Rigging Series in Maya (2012)

3dmotive Tutorials - Bipedal Rigging Series in Maya (2012)
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280x720, 29.97 fps(r)| 1.79GB
Genre: Video Tutorial

In the Bipedal Rigging Series, Justin Harrison takes us through the complete process of rigging, creating bones, skinning, and painting weights of a bipedal character from start to finish using Maya. Whether you have never rigged a box before, or are needing a boost to your existing pipeline, Justin breaks down this very complex process in an amazingly thorough - and easy to understand way.
Content
Part 1

Chapter 01
Introduction

Chapter 02
Parent Child Relationships Part 1

Chapter 03
Parent Child Relationships Part 2

Chapter 04
Scene Management Tools

Chapter 05
Joint Creation Basics

Chapter 06
Joint Orientation Basics

Chapter 07
Control Handles Basics

Chapter 08
Adding Attributes and Set Driven

Chapter 09
Skinning Basics

Chapter 10
Ridgid Binding

Chapter 11
Creating a Character Joints for

Chapter 12
The Clavical, Arm, Wrist and fing

Chapter 13
Creating the Leg Joints Planer

Chapter 14
Loin Cloth Joints

Chapter 15
Orienting the Character Joints

Chapter 16
Naming the Joints!

Chapter 17
Explanation of IK and FK

Chapter 18
Setting up the Skeleton of the Arm

Chapter 19
Setting up the Skeleton of the Leg

Chapter 20
Mirroring the Character Joints

Chapter 21
Display Control Handles

Chapter 22
Control Arm Handles Setup

Chapter 23
Clavical Handle Control

Chapter 24
Mirroring the Controls

Part 2
Chapter 01
Introduction

Chapter 02
Different Types of IK

Chapter 03
for IK Arms and Legs

Chapter 04
Handles for Control Joints

Chapter 05
IK and FK Switches for Arms

Chapter 06
Reverse Foot Setup Part 1

Chapter 07
IK and FK for Switches Legs

Chapter 08
Skin Binding

Chapter 09
Painting Skin Weights Part 1

Chapter 10
Painting Skin Weights Part 2

Chapter 11
Reverse Foot Setup Part 2

Chapter 12
Setting up Finger Attributes

Chapter 13
Optimizing Control Handles

Chapter 14
Setting up a Dynamic Hair Curve

More:
http://www.3dmotive.com/new-release-complete-bipedal-rigging-course-part-1/
http://www.3dmotive.com/new-release-bipedal-rigging-course-part-2/

3dmotive Tutorials - Bipedal Rigging Series in Maya (2012)


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