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The Foundry Mari 1.3v2 -[Win64]



The Foundry Mari 1.3v2 -[Win64]
The Foundry Mari 1.3v2 -[Win64] | 4,46 Gb
Mari was developed by a New Zealand company Weta Digital, which used to create films like District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible brush engine, supports animation and the ability to create animated textures.
System requirements Quad core processor Windows 7 64bit, or a Linux 64bit operating system (Fedora 12 or Red Hat Enterprise Linux 5.4) 250GB disk space available for caching and temporary files (or a minimum of 50GB if you're working on a small project) At least 4GB RAM Display with 1680 x 1050 pixel resolution An NVIDIA graphics card with at least 1GB of RAM and OpenGL 3.0 support (see Recommended Graphics Cards below). Recommended Graphics Cards NVIDIA GeForce GTX 480 NVIDIA GeForce GTX 580 NVIDIA Quadro FX 3800 NVIDIA Quadro FX 3800M NVIDIA Quadro FX 4800 NVIDIA Quadro FX 5800 NVIDIA Quadro (Fermi Series) 600 NVIDIA Quadro (Fermi Series) 4000 NVIDIA Quadro (Fermi Series) 5000 NVIDIA Quadro (Fermi Series) 6000 Size: 4.59 GB MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar. MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible. MARI's unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail Capabilities Painting UV less workflow that gives the ability to adjust texture size on a per-face level allowing for near limitless detail Fully customisable brush engine Paint through and clone from between layers and textures (including clone from on surface) Slurp brush for smearing and dragging texture Paint canvas transform, grid warp and free-form pin warp Blur and sharpen, including on surface, multiple UV patches simultaneously Advanced healing brush for seam removal and duplication of texture detail Environment Filters with realtime preview Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth Supports customisable real time 3D shader preview (eg specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more Customisable tool shelves for brushes, colours, reference images, sharable between artist and projects Floating point, 16 bit or 8 bit channels All painting and shading tools are available in 3D projection paint mode and flat UV paint mode Background plates for reference Imports multiple camera moves through which the model can be viewed Spherical environment mapping to simulate a shiny reflective surface Tiled textures with masking to quickly cover large areas on models Models obj model format support Multiple objects, versions (eg high res or in key character poses), instances, with or without baked animation Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh Supports large textures up to 32K x 32K pixels Handles thousands of textures per model, over many channels Seamlessly supports hundreds of UV texture patches Handles animated geometry and animated textures Isolate, select, mask and hide geometry per patch and face Customisable lighting and rendering modes Massive geometry and texture data sets not limited by the amount of RAM Dynamic tessellation shader that can preview displacement maps on geometry in real time Workflow Linux or Windows High quality turntable rendering Flatten and roundtrip projected textures for modifying externally (for example in NUKE or Adobe Photoshop ) Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange Import and export as background tasks, allowing the artist to continue painting Embedded web browser for quick access to community forum Fully featured and open playtime colour management system Filters with real time preview and fully featured colour correction Save states for textures to have multiple versions that can be reverted back to later The content of the assembly Mari1.3v2 win x86 release 64.exe The installer program Crack Crack the instructions for licensing (taken from version 1.2v1, performance tested) Training_resources Folder with accompanying teaching materials from the office. site, namely: Product Tours video tours of MARIs features (Video: MPEG4 Video (H264) 768x480, Audio: AAC 44100Hz mono) Getting Started Guide Assets: * Mari_GettingStarted_Tutorial.zip Includes blacksmith body and tattoo.png Blacksmith Assets: * BlacksmithObjects.zip blacksmith. Obj files * BlacksmithTextures_1.zip blacksmith colour textures * BlacksmithTextures_2.zip blacksmith dirtColor, dirtMask, dispFine, dispMid * BlacksmithTextures_3.zip blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask * EyesTextures.zip textures for the blacksmith's eyes * AnvilTextures.zip the full anvil texture set * ApronTextures.zip the full apron texture set * GogglesTextures.zip the full goggles texture set * HammerTextures.zip the full hammer texture set * TongsTextures.zip the full tongs texture set Animated Sequences: * Apron_Sequence.zip * Blacksmith_Body_Sequence.zip * Blacksmith_Eyes_Sequence.zip * Goggles_Sequence.zip * Hammer_Sequence.zip * Metal_Planc_Sequence.zip * Metal_Planc_Textures.zip * Tongs_Sequence.zip
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